React Native / In development
CoDM Squad Hub
Bad connections, scattered tournament records, and team management happening across different chats cost African CODM players real matches. I wanted one serious platform where competition, team operations, player history and gaming-specific network tools actually connect.
Why it exists
Bad connections, scattered tournament records, and team management happening across different chats cost African CODM players real matches. I wanted one serious platform where competition, team operations, player history and gaming-specific network tools actually connect.
Design & development
A mobile-first competitive esports platform with Owner HQ, T1–T4 roster management, Tournament Control, Player Passport, rankings, Scrim Finder, scouting, AI Training, VOD workflows and a Connection Check for gaming-focused ping, speed and Nigerian ISP coverage.
The difficult part
The hardest part is keeping official competitive history trustworthy while connecting a lot of workflows, and getting useful Nigerian ISP data without pretending limited public coverage data is more precise than it is.
What I learned
Building this pushed me beyond frontend work into event-driven cloud architecture, asynchronous jobs, auditability, player identity, network quality and how Nigerian ISP performance can change heavily by region.
Where it stands
A clickable Expo/React Native development build backed by FastAPI foundations, cloud infrastructure docs and event-driven workflows, with the Owner HQ and AI Training flows now interactive.
Mobile player platform and web organizer in development. The previous browser preview requires a Vercel login.
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