React Native / In development

CoDM Squad Hub

Bad connections, scattered tournament records, and team management happening across different chats cost African CODM players real matches. I wanted one serious platform where competition, team operations, player history and gaming-specific network tools actually connect.

← Back to all work

Behind the build

What went into it.

React NativeExpoFastAPIPostgreSQLRedisDockerTerraformAWSSQSS3Gemini

Why it exists

Bad connections, scattered tournament records, and team management happening across different chats cost African CODM players real matches. I wanted one serious platform where competition, team operations, player history and gaming-specific network tools actually connect.

Design & development

A mobile-first competitive esports platform with Owner HQ, T1–T4 roster management, Tournament Control, Player Passport, rankings, Scrim Finder, scouting, AI Training, VOD workflows and a Connection Check for gaming-focused ping, speed and Nigerian ISP coverage.

The difficult part

The hardest part is keeping official competitive history trustworthy while connecting a lot of workflows, and getting useful Nigerian ISP data without pretending limited public coverage data is more precise than it is.

What I learned

Building this pushed me beyond frontend work into event-driven cloud architecture, asynchronous jobs, auditability, player identity, network quality and how Nigerian ISP performance can change heavily by region.

Where it stands

A clickable Expo/React Native development build backed by FastAPI foundations, cloud infrastructure docs and event-driven workflows, with the Owner HQ and AI Training flows now interactive.

Mobile player platform and web organizer in development. The previous browser preview requires a Vercel login.

Have something in mind?

Let’s make
something useful.

Tell me about your project